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>>2003NOV2 I have an important communication. I know that it's not a great thing to ask for money for a service that until now was completely free. Please don't worry: the source code of lessons 6 and 7 will be released free when I have finished to write the correspondent lessons. Anyway I changed the fixed amount of the donation with a free donation. Please feel yourself free to donate any amount of money and I will send you, as a gift, the source code 6 and 7 in advance. >>2003OCT30I am here again. I am sorry for this delay but I had some problems with my current job. Currently I am only a collaborator and I am still looking for a better position. If you are an italian company and you are interested in a software and hardware developer you can download my curriculum vitae from the about section. Thank you for the interest! I have great news for all the visitors! I have just released the source code of the lessons 5, vectors and lighting! Download it from the tutorials index section! However the most important thing came
here: I have completely rewritten the source code to unify Zetadeck
project and tutorials. For this reason I am in advance with the
source code... Here are the screenshots of the last three lessons:
Tutorials 5,6,7 are still not written but they will came as soon as possible. Another great update is that Robert Napolitano has english-corrected the tutorial 3!!! >>2003SEP07 Some updates! Robert Napolitano, a
programmer of New York, is helping me with the tutorials: as you can see
there are a lot of sentences not enough clear, infact usually I write the
tutorials in italian and then I convert all in english. Robert is working
to make the lessons more readable. Until now He has corrected the
tutorials 1 and 2. >>2003AUG21 I have a little bit of free time from the
job, here in Rome it's so warm that I cannot wait to escape... However
don't worry =) in September the tutorial 5 will be yours! >>2003JUL10 I have never noticed it but it's not possible to print the tutorials correctly =( Steve Bruce let me know this and, thanks to him, you can find the printer friendly version of the tutorial 4 that is located at the end of the same lesson. >>2003JUN20 I am so happy today! I celebrate the first 6 dollars earned in one month with this site! I know, 6 dollars are not much but with this rate they could be enough to maintain this web-site and to continue with the publication of the tutorials... Therefore I thank you and I immediately go at work for the 5 tutorial! A news from Jose Ortega that has sent us
two makefiles, one for the tutorial 3 and one for the 4th, to use the
Linux version with the compiler Mingw32 for Windows. If you want more
information on this compiler please visit www.mingw.org.
Both the files are at the end of the tutorials 3 and 4... >>2003JUN14 Afrasinei Alexandru has converted the tutorial 4 for the SDL multiplatform library www.libsdl.org. The source code and the executable are in the 4th tutorial page. Many thanks! ;) I want to thank many of you that are
making a lot of compliments about the tutorials. Of course I need this
kind of encouragement to continue my work because I have not yet
economical returns for this web site... >>2003JUN11 Thanks to Zeeshan Ali, now Planet-shading works on Windows and Linux in the same time! You can find the source code in the projects section. >>2003JUN10 The 4th tutorial is finally on line: the 3ds file loader! I did my best to write it, please let me know mistakes, suggestions, compliments... I hope for the 3rd ;) >>2003MAY1 The menu on the left was completed at
last! I added the sections: An other news is that Zeeshan Ali has sent me the first tutorials based project. He used the tutorial 4 to load a planet, he included also the lighting (that will be a topic for a future tutorial). >>2003APR14 Just in this weekend I have received the tutorial 4 Linux porting from Panteleakis Ioannis. You run faster than me! =) >>2003MAR31 Great news: I found time to complete the 3ds loader! You can download the source code here. I want to thank very much Rene Reiter for the 3ds spaceship that I've included in the source code. Yes, from now on we will leave our dear solid cube in its 3d space... >>2003FEB15 To help portability I made a little
change to the base code: the winmain function has been replaced with: int
main(int argc, char **argv). To make the Visual C working with
this change, it's enough to insert in "project
settings->Linker->Output->Entry-point symbol" the string:
"mainCRTStartup". >>2003FEB8 Thanks to your help the site is updated
again! Two days ago Panteleakis
Ioannis finished to convert the tutorial
3 for Linux and just this morning I've received a MacOSX
port of the tutorial 2 from Karakoussis
Apostolos. Good job boys! >>2002DEC28 Another port for the tutorial 2! Afrasinei Alexandru has converted the tutorial 2 code for the SDL library www.libsdl.org. You can find the files here or directly in the 2nd tutorial page. The code was compiled under Linux but, since SDL is multiplatform, it should compile on Windows with little or no modifications. >>2002DEC23 Just in time for Christmas I've received a gift from Panteleakis Ioannis that has sent me a Linux port for the tutorial 2 (OpenGL and GLUT). Included there is also a makefile to compile the code under Linux. Thank you! ;-) You can download it here or also following the link at the end of the 2nd tutorial. I wish you an happy Christmas and... happy coding! >>2002NOV12 Some graphical improvements... Now the
site looks better! Doesn't it? Finally also the tutorial 3 is on line!
When you will finish to read it please let me know your opinion: if you
find errors or if you like (or not) this new tutorial. The new sections:
Space reviews, Programming links and Bookstore are going to be on line
soon. I need your help for this: >>2002SEP9 I inserted a screenshot page where you
can find new images from Zetadeck. (Please note that I have not yet linked
that page on the Home). >>2002JUN10 I know, the news are not so many and the site is updated not much frequently. For this reason, if you want to know when there are updates, I suggest you to subscribe to the mailing list sending a mail to subscribe@spacesimulator.net. At this moment I am writing the third tutorial and, as usual, I released in advance the source code that you can find here. Regarding the Zetadeck project I finished the optimizations in the core routine and now I am working to make the clouds more real, that means not more 2d but 3d clouds! >>2002APR13 Great news! The site location changed. My new server (webhosting.it) is really more professional, this means that now I can concentrate me more on my work. Actually I am doing substantial modifications to the core routine for the creation of the landscape so to have a more defined terrain, then I will start to write the 3rd tutorial. >>2002MAR17 I am very sorry for the problems you may have connecting to this site, if you tried to send me an e-mail and you did not receive any answer maybe it was lost, so I suggest you to use this other e-mail address: damianovit@libero.it. Currently I am preparing to go to the Hannover Cebit Exhibition, I came back the 21, in the meantime I wish you an happy coding and hope you continue to enjoy my tutorials... >>2002MAR6 Yes, it's on line! After an hard work in the free time, I released the 2nd tutorial. Finally you will see your first 3d object on the screen, that means you made your first 3d engine! For now it's only a simple engine, but the next tutorials will be more advanced. The code was developed using Visual C, but I think you will have not much problems using other compilers. At the moment I am looking for other platform portings. Please let me know! And... if you find errors, whatever mistake, tell me! >>2002FEB25I am finishing the 2nd tutorial. To excuse me for the delay I released in advance the source code, you can find it on this link. To get it work you must have the GLUT library installed, check it on www.opengl.org! The exact link is www.opengl.org/developers/documentation/glut.html >>2002JAN24 Don't worry! I am still developing Zetadeck! I spend for it only one hour a day cause of my real job that needs most of my time, for this reason I am looking for funds. Anyway in the meantime I increased the realism of the engine quadrupling the number of polygons used to render the planet and the landscape. I am working also on realistic atmospheric effects and dynamic water. On February the second tutorial will be on line! If you want to know when there are valid updates please subscribe yourself at subscribe@spacesimulator.net >>2001NOV25 Some news! Finally I added my first tutorial on how to create a 3d engine. I know that many of you are interested in this topic so please check it out and let me know your opinion. >>2001OCT1I'm back. As you know I'm working on the hardest part of my 3d engine: approaching on planets. What's the reason for this long delay? I found many problems while trying to draw a planet in true coordinates and in the same time I don't want approximations or tricks to solve them. In addition I can work on my engine only on the weekends because of my real job: programming firmware and software for data acquisition systems (I have no fund to work only to this project). Now I think it's time to show you some 3d screenshots. Click on images to enlarge them Please, let me know your opinion. If you have questions, doubts or you are working on a same project and want to share this subject, write to info@spacesimulator.net >>2001JUN23 I have some news about the 3rd
part of my engine. Now I'm working to convert that routine in C/C++ to include the planet/landscape texturing in the 3d section of my engine. I will include also many planet elements (rivers, trees, buildings, and so on). Soon I will show you some 3d screenshots... >>2001MAY22 What is Zetadeck? >>2001MAR25 Welcome to my web page! |
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©2000-2003 Damiano Vitulli. All Rights Reserved. No Portion Of This Site May Be Reproduced Without Permission. Best viewed at 1024x768. |
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